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Old Jan 24, 2006, 01:03 AM // 01:03   #201
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Quote:
Originally Posted by quickmonty
One last go at this.

What is the last profession that is usually targeted in PvP and why. I know some will disagree but it's usually the warrior that gets targeted last and the reason is he is the least threat. There are so many ways to counter and nullify a warrior. So let the poor guy give up an attribute point in order to survive a little longer against hexes.
They are so easily countered because they are the highest sustainable DPS characters in the game.

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Originally Posted by quickmonty
If there were teams of warriors with these helms owning tombs, then I would say it should be looked at. Maybe I'm out of the loop but I just haven't heard of this happening.
Did you happen to notice how many of the top guilds in the play-offs were using 2-3 PvE warriors?

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Originally Posted by quickmonty
And please ..... all ..... stop flaming others just because they don't agree with you.
I don't flame people for disagreeing with me. I vigorously tell people how wrong they are.
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Old Jan 24, 2006, 01:15 AM // 01:15   #202
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Maybe a hex weakness could alos be included in the helm if people are so worried about the hex duration e.g "Casting time of hexes cast on wearer take half as long". That way it would be easier to stack on those hexes that only last half as long.
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Old Jan 24, 2006, 01:16 AM // 01:16   #203
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lol at above post


Looks like the only way to fix this is to make PVP only for PVP toons then we won't be having all these nerf threads. PVE can have there own arenas seperate from the PVP players now I think that would be fair.
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Old Jan 24, 2006, 01:17 AM // 01:17   #204
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Quote:
Originally Posted by Kidney Licker
Maybe a hex weakness could be included in the helm if people are so worried about the hex duration e.g "Casting time of hexes cast on wearer take half as long". That way it would be easier to stack on those hexes that only last half as long.
Hmm, possibly. That would be far more complicated and require more tweaking than just simply changing it to 20% reduction, though.
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Old Jan 24, 2006, 01:24 AM // 01:24   #205
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im prolly gonna see once i get there, imma use up all my money on it to check it out.
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Old Jan 24, 2006, 01:25 AM // 01:25   #206
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Quote:
Originally Posted by viper008
Looks like the only way to fix this is to make PVP only for PVP toons then we won't be having all these nerf threads. PVE can have there own arenas seperate from the PVP players now I think that would be fair.
Well, yes, except that one of Anet's goals is to have PvE be some sort of "training," if you will, for pvp. Right now, it's far from that, but topics about monster AI are best left to another thread. Also, Anet wants you to be able to pvp on your pve characters. If that wasn't possible, then the people who make 4 pve characters miss out on half the game.

Quote:
Maybe a hex weakness could alos be included in the helm if people are so worried about the hex duration e.g "Casting time of hexes cast on wearer take half as long". That way it would be easier to stack on those hexes that only last half as long.
Interesting, but reducing (or hell, eliminating) the helmet is a less complicated option. Also, holy veil ftw.
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Old Jan 24, 2006, 01:45 AM // 01:45   #207
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Quote:
Originally Posted by Seef II
Well, yes, except that one of Anet's goals is to have PvE be some sort of "training," if you will, for pvp. .
Hmm where did Anet say that at?
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Old Jan 24, 2006, 01:45 AM // 01:45   #208
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OT: This thread hurts my head as devilishly as the BARBED CRYSTALIN SWORD OF FORTITUDE post. Thanks for several logical posters here making sense so that JR will not have to suffer and die of prolong exposure from stupidity.

People that argue against the helm have already pointed out: not balanced, since it's only a special eqipment for 1 class; obtainable only through one type of game play; is slowly limiting the metagame... etc. They acknowledge that the helm is so good (pvpers rushing to get a pvp-ready pve warrior) that it's actually bad for the game itself.

Guys, if you want to argue FOR the lt. helm, try to build an argument from the all aspects of the game, not just from your pve warrior. Also, with 2 or 3 out of ~60 hexes in-game working great against this equipment does not make it balanced.

Quote:
Originally Posted by viper008
Hmm where did Anet say that at?
It was rumored to be posted on the old, black and yellow tgh forum, one that was tucked away many many months ago. But one day, Arenanet woke up and smelled the cash...

Last edited by LoneDust; Jan 24, 2006 at 01:49 AM // 01:49..
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Old Jan 24, 2006, 02:28 AM // 02:28   #209
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Ahhh since we brought up football as an analogy about "equipment" let's just go ahead and use it to it's full extent.

Players wear different types of shoes, some like cleats to dig into the grass better, some like sneakers to be able to sprint faster, some wear sun visors to keep the glare of the sun out of their eyes while catching passes, some tape themselves up to absorb more of the shock and or pain from the blows they give or receive, quarterbacks wear EXTRA protective gear to help keep their ribs from getting broken or damage futher than they are and I could go on an on, but, the point is already proven. Football gear on each team is "not identical" and balanced in every way possible it's called "reasonably fair accessories", each team and each player use their own individual choices allowed by the "rules of the league" to "better" themselves in the competitive PVP competition that is football. Therefore the HOD Helm is a reasonable and fair item to use in PVP since it is part of the game and rules of the game as a whole. The Anet commission have determined it's reasonably fair and just and therefore should not change or remove said item just because the New England Patriots didn't make it to the Superbowl. (smile)

I rest my case your honor. All is fair by what is included within the game parameters and to be used according to how the player chooses to go at PVP, make a PVE character and play them up (training) and you get the perks and choices to use the equipment provided by that avenue of the game. Walk into the locker room fresh off the street (making a pre-made or custom made) and you get only the equipment provided for that aspect of the rules of the game. (smile)
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Old Jan 24, 2006, 02:40 AM // 02:40   #210
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Of course, when it comes to it, what if the QB's boots or what-have-you rendered half of the blitzes, sacks, etc. ineffective? It certainly wouldn't be allowed in the NFL and I'm guessing the reason why Anet isn't changing the helm is because of the championship.

I love it as much as all of you with warriors do, but it's kind of too effective.
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Old Jan 24, 2006, 02:43 AM // 02:43   #211
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Quote:
Originally Posted by Deathqueen
Ahhh since we brought up football as an analogy about "equipment" let's just go ahead and use it to it's full extent.

Players wear different types of shoes, some like cleats to dig into the grass better, some like sneakers to be able to sprint faster, some wear sun visors to keep the glare of the sun out of their eyes while catching passes, some tape themselves up to absorb more of the shock and or pain from the blows they give or receive, quarterbacks wear EXTRA protective gear to help keep their ribs from getting broken or damage futher than they are and I could go on an on, but, the point is already proven. Football gear on each team is "not identical" and balanced in every way possible it's called "reasonably fair accessories", each team and each player use their own individual choices allowed by the "rules of the league" to "better" themselves in the competitive PVP competition that is football. Therefore the HOD Helm is a reasonable and fair item to use in PVP since it is part of the game and rules of the game as a whole. The Anet commission have determined it's reasonably fair and just and therefore should not change or remove said item just because the New England Patriots didn't make it to the Superbowl. (smile)

I rest my case your honor. All is fair by what is included within the game parameters and to be used according to how the player chooses to go at PVP, make a PVE character and play them up (training) and you get the perks and choices to use the equipment provided by that avenue of the game. Walk into the locker room fresh off the street (making a pre-made or custom made) and you get only the equipment provided for that aspect of the rules of the game. (smile)
This would be a great point, if the HoD helm was actually balanced. No one here is saying that using the HoD helm is wrong or exploiting the rules, but that it is a fundamentally unbalanced, game breaking item that needs to be toned down or eliminated. It is kind of like how only wooden bats are allowed in the major leagues, or how the PGA is very strict about what clubs it's players can use.
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Old Jan 24, 2006, 02:48 AM // 02:48   #212
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Quote:
Originally Posted by Seef II
Of course, when it comes to it, what if the QB's boots or what-have-you rendered half of the blitzes, sacks, etc. ineffective?
Don't forget that only AFC quaterbacks get these boots. Sorry mister Eli Manning, you signed with the Giants instead of the Chargers and now you don't get to use these awsome boots.
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Old Jan 24, 2006, 02:51 AM // 02:51   #213
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Quote:
Originally Posted by JR-
Having this helm in the game does in no way balance the game in any way. That is an utterly ridiculous argument. The issue with this helm has NOTHING to do with PvP vs PvE, I really really with people would start to understand this. Thats like saying I wish they hadn't nerfed Ether Renwal smite because it worked in PvE.

And "PvP players" create PvE characters aswell, JUST to get this helm. It is in NO WAY a "PvE player" only item.



That in no way detracts or adds to the issue of balance, mute point.

To be fair I am not going to be neutral any more.
Might help if they closed this thread I will admit it is nothing but a flamefest now.

Requires you to bring a mesmer with Wastrels Worry if you ever want to run a viable hex build. Which is just silly.



Guild Wars PvP has NOTHING to do with soloing ANYONE. With the slim exception of flag runners, it is another completely mute point. Guild Wars is designed for TEAM play. Doing rock/paper/scissors with classes is just stupid.



With the amount that the head area of the body is hit, that is a trivial point. Not to mention you would only actually equip the helm against teams that were fairly hex heavy.



And any mesmer that doesn't bring Wastrels Worry? Illusion mesmers for example? Or Water Magic based hexes? The fact that the helmet makes you immune to the effects of Lightning Surge and Incendary Bonds? There are far far more hexes than just those in the Necro Curse line, and Mesmer Domination line. This helmet at a quick count has an effect on 15 Elementalist hexes, 24 Necromancer hexes, 25 Mesmer hexes, 2 monk hexes... Maybe more I have missed, although admittedly a fair few won't be that effective on warriors. So to counter this your build HAS to have a mesmer specced in domination with wastrels worry. Because of a helmet. =/



Apart from, as I said before, the hundreds of PvP people who made PvE characters to get the helmet. This issue has NOTHING to do with where or who the helmet is available to.



Which is an advantage, because you can change it in and out whenever you want.



That might be the case, but most of your points are still... pointless.
How can the point be pointless? Stupidity aside those are very good points, I.E. Lets say I find a staff +30 health +5 energy I only get one mod for PvE or none, while for PvP I get both mods and am capable of making what most people would consider a fairly useful staff.

Another Ex. unfortunatley a true story. Let say i find a Sup absorb in a gold I salvage it and get 2 steel ingots but i still have the sup absorb for PvP so hence i have the most expensive rune.

And easy to get is a fair point to make. If you feel the need to cry about getting to Henge get run there easy enough.

By the way for those of you who dont know this helm is not 300k its like 10g

Ummmmm. Warstel's Worry is one slot on your bar not even elite, so yyour point is mute, unless you run a curse hex build with all necros against a all warrior team.

Have you ever been to R.A. or tombs? Some mesmers there are really good and can own a warrior in nothing flat. There are a fair amount of hexes you can use. And to make it easier on your brain, yes this is a team oriented game, but when was the last time you as a warrior got spiked first? unless you're running a all warrior build they will go for the squishy people in back. And if you arn't running a all warrior build if you are a warrior and getting spiked you may be in deep.

So why do you feel the need to look down on a neutral speaker?
To be Fair I am not neutral anymore.
I think they should close this thread, points are being repeated and the flamer in everyone including me is really coming out.

Last edited by Fatty Fatty Boomballati; Jan 24, 2006 at 02:54 AM // 02:54..
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Old Jan 24, 2006, 02:56 AM // 02:56   #214
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Ho hum, I'm sure soon the Crippling Shot Rangers will be crying nerf for Wenslauss' Chalice, once the Monks start running away after 6 seconds instead of 8. It truly never ends...
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Old Jan 24, 2006, 02:57 AM // 02:57   #215
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Quote:
Originally Posted by JR-
I don't flame people for disagreeing with me. I vigorously tell people how wrong they are.
Enough said please close.
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Old Jan 24, 2006, 03:23 AM // 03:23   #216
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Quote:
Originally Posted by Fatty Fatty Boomballati
How can the point be pointless? Stupidity aside those are very good points, I.E. Lets say I find a staff +30 health +5 energy I only get one mod for PvE or none, while for PvP I get both mods and am capable of making what most people would consider a fairly useful staff.

Another Ex. unfortunatley a true story. Let say i find a Sup absorb in a gold I salvage it and get 2 steel ingots but i still have the sup absorb for PvP so hence i have the most expensive rune.

And easy to get is a fair point to make. If you feel the need to cry about getting to Henge get run there easy enough.

By the way for those of you who dont know this helm is not 300k its like 10g
None of this has anything to do with the argument at hand... So I won't bother with a response.

Quote:
Originally Posted by Fatty Fatty Boomballati
Ummmmm. Warstel's Worry is one slot on your bar not even elite, so yyour point is mute, unless you run a curse hex build with all necros against a all warrior team.
Having to bring a domination mesmer in every build you make that involves hexes, JUST so you can bring Wastrels Worry, JUST so you can counter a piece of equiment. That is utterly utterly broken.


Quote:
Originally Posted by Fatty Fatty Boomballati
Have you ever been to R.A. or tombs? Some mesmers there are really good and can own a warrior in nothing flat. There are a fair amount of hexes you can use.
Indeed... Which is what makes the Henge helm imbalanced...


Quote:
Originally Posted by Fatty Fatty Boomballati
And to make it easier on your brain, yes this is a team oriented game, but when was the last time you as a warrior got spiked first? unless you're running a all warrior build they will go for the squishy people in back. And if you arn't running a all warrior build if you are a warrior and getting spiked you may be in deep.
When was the last time you participated in a high level guild battle? Or held Halls? (not that success in tombs is really much of an indication of skill). Not that I want to get all rank/experience nazi here, but it's got to the point where I am going tired of clueless people talking about subjects they know little about.

Quote:
Originally Posted by Fatty Fatty Boomballati
So why do you feel the need to look down on a neutral speaker?
Neutral or not, you are wrong.

Quote:
Originally Posted by Fatty Fatty Boomballati
I think they should close this thread, points are being repeated and the flamer in everyone including me is really coming out.
Indeed, I concur.
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